Abstract
This Final Year Project Proposal document contains the introduction to my project, “A Journey through Inscape”, were I lay out what my idea is, its core aims, the target demographic and the technology used. In the following section I will describe how this project can be applied in a business context. This includes covering it’s unique selling points, sources of funding or methods of generating revenue. In the section three, we will cover the cultural relevance of poetry among young people and examine how the use of interactive technology can make the medium more engaging. Section 4 will cover the tools and methods used to implement this project, followed by an approximate production timeline. This proposal will end with a summary of the entire project, before presenting a list of references used for research.
Section 1 -Introduction
For my final
year project, I will create an interactive, 3D VR adaptation of Gerald Manley
Hopkin’s poem, “Spring”. The 3D experience will act as direct adaption of the
poems themes and imagery by transforming it to an immersive forest landscape
that the user can journey through and experience. This will be done by
representing the key images and themes of the poem through 3D assets,
animations, and sound. Since the environment is a virtual representation of the
poem, it will be structured in the same way, with specific sections of the map
acting as visual and audio representations of every verse in the poem. The user
can though each section on a narrated journey, with each verse having a direct
effect in the world around them.
Furthermore, the environment will also change based on the tone/mood of
the poem. For instance, at the start of the journey, the environment will shift
from Winter to Spring as the poem grows in optimism. Towards the end, however,
the landscape will slowly shift back to winter to represents the poem’s somber
tone and theme.
The main
aim for this project is to use digital technology to present the medium of
poetry in a visual and engaging format, like an interactive museum
exhibit. Based on personal experience,
poetry can be a challenging form of literature to grasp, as its usually written
in a nonlinear fashion, compresses a lot of information in very few words and
often leaves the user to interpret the meaning of the poem. This can leave
people frustrated or dissatisfied with the medium. Furthermore, a lot of people
may only see poetry as only a school subject, often abandoning the medium soon
after completing exams.
With this issue in mind, by using interactive and
immersive technology, I hope to encourage people to enjoy and appreciate the
emotional and visual aspects that the medium has to offer. Furthermore, while
this project isn’t specifically designed as alternative for academic study, it
can be used as a tool to help individuals interpret or visualise some of
poetry’s more complicated themes/messages. This is one of the primary reasons
why I chose this poem specifically, as it contains a plethora of decorative
imagery that could be adapted as a 3D environment.
In the following sections, we will examine all
aspects of the project. From how it will be used in a business context, to some
of the cultural effects it may have and finally what technology will be used to
implement this project.
Section 3- Cultural and societal reference
While it is
common to assume, especially amongst young people, that poetry is a form of
literature best reserved for academics or exam halls, I believe that with the
use of digital media and modern technology, I could change the attitude to what
is seen as a “difficult” subject, and hopefully invoke an interest in the medium.
Rather than approaching poetry from an academic standpoint initially, through
the medium of animation, visual imagery, and interactivity, the user will be
encouraged to enjoy the poem and draw upon their own imagination and opinion.
Poetry, by its
very nature, is s a spare form of expression that forces the reader to
interpret/understand what is being said. In the same way that a painter
expresses their emotions and feelings onto a canvas, poets use literature in a
similar manner, each with their own unique voice, expressions, and identity.
Furthermore,
due to the multifaceted nature of poetry, everyone has their own way of
relating to a poem, which gives way to a wide range of different
interpretations and meanings of a poet’s work.
For this reason,
we should expect people to respond positively to the medium, especially at the
age where short forms of expressions and opinions are shared across social
media. Whilst poetry has risen in popularity in Ireland, especially with Covid
and lockdown, there is still the common notion that poetry is too hard to
understand and approach.
While poetry
can aid both students and adults to find and express their emotions, the
examination system measures the success of the student, not by their deeper
understanding of poetry, but by their ability to analyse the medium on a
technical level. This usually results in a set of formulaic interpretations
being taught to students, that they must learn in order to pass successfully, “What
my students’ anxieties boil down to is a sense of disenfranchisement: poetry is
not theirs” (Regis, 2014).
As a former
secondary school student, I can relate to these sentiments. To truly find out
if these experiences were universal with other people, I conducted a small
survey asking current and former secondary school students if they had
struggled with poetry themselves. Of those who replied, over 75% expressed that
they had struggled with the subject.
Reasons ranged
from “analysing poems word for word” or that “secondary school
methods did not encourage deep reading”. (Harty, 2022).
Furthermore,
in the same survey, I also asked “If poetry was taught/presented in a more
visual manner (e.g., animation) would it have been easier/more enjoyable to
learn?”. Again, over 75% of responders agreed with the idea.
Answers ranged from, “I personally learn better off
visuals, think they explain things better and make them easier to remember” or
“I believe using animation would be beneficial as it is significantly more
engaging, it also is a visual representation of the material making the entire
experience more comprehensive for the viewer” .To see the full results of
the survey, see appendix 1.
It is for
these reasons that the main aim of this project, is not for people to use this
virtual experience as a tool for academic study, quite the opposite. By
attempting to visualize my idea of Hopkin’s poem through animation and sound, I
hope it will allow people to separate the mechanistic/academic side of poetry
taught in schools and see the emotions and beauty that the medium has to offer.
This will hopefully, encourage the viewer to learn and appreciate the medium.
Furthermore,
this application of media has been proved successful in garnering visitors to
museums, as they allow users a hand on and personalized learning experience
with the material. This both encourages them to be more receptive to new
ideas/topics, and it could potentially aid in retaining information more
effectively. “With the advances with interactive technologies, art museums
and museums in general are now able to reconstruct the previous ideologies and
systems that have been in place in exhibitions, and to re-imagine the way we
can potentially present information and artwork to visitors in free choice
learning environments” (Seyedmahmoud, 2018).
I believe the
same logic could be applied for this project, as having immersive animation and
audio could aid users to interpret/visualize the complex language and phrasing
used in poetry. Even if people do not agree with my adaptation of “Spring”, I
consider that still to be a positive outcome. It proves that the experience has
impacted the user to the extent that they have formed their own vision and
ideas of the poem’s meaning.
Overall, the
main aim for this project is to encourage people to simply enjoy poetry. If
that’s the only takeaway they get from this experience, I would consider the
project an absolute success.
Section 6-Summary
Overall, in
this Final Year Project Proposal Document, I will be creating a multimedia VR
experience adapting the poem “Spring” by Gerard Manley Hopkins. In a business context, this project could be
used as an exhibition promoting Irish poet’s and their work. For the project’s
cultural aspect, we could see that by using interactive technology, we possibly
could make poetry more engaging, thus a sparking an interest for the medium. In
the application of media section, I described how I will use Blender and UE4 to
create the experience itself. This includes modelling the assets, creating the
landscape, or coding in the basic game logic.
Section 3 References
Rigis, A. (2013) Why do
students fear poetry and how can they access it better?, The Guardian.
Guardian News and Media. Available at:
https://www.theguardian.com/higher-education-network/blog/2013/mar/21/world-poetry-day-student-occupy
(Accessed: December 3, 2022).
Harty, P. (2022) Direction
Concepts/Digital Culture/Business Media- Final Project Year project proposal
survey, Direction concepts/Digital Culture/Business media- Final project
Year Project Proposal Survey. Available at: https://patrickhartydirectionconcept.blogspot.com/2022/12/direction-conceptsdigital.html
(Accessed: December 5, 2022).
Teachers, C. (2022) Career
teachers, CareerTeachers. Available at:
https://www.careerteachers.co.uk/career-advice/blog/importance-of-poetry-in-schools
(Accessed: December 2, 2022).
Gheorghilas, A. et al.
(2017) The challenges of the 21st-century museum: Dealing with sophisticated
visitors in a sophisticated world., Research Gate. Available at:
https://www.researchgate.net/publication/321310005_THE_CHALLENGES_OF_THE_21ST-CENTURY_MUSEUM_DEALING_WITH_SOPHISTICATED_VISITORS_IN_A_SOPHISTICATED_WORLD
(Accessed: December 01, 2022).
Seyedmahmoud, P. (2018) The
Museum Experience-Learning and Engagement through the Emergence of New
Interactive Technologies in Art Museums, M.Sc. Dissertations - School of
Computer Science and Statistics - Trinity College Dublin. Trinity College
Library. Available at: https://www.scss.tcd.ie/publications/theses/diss/
(Accessed: December 02 , 2022).
Editorial Staff (2021) The Irish Times View
on the place of poetry: How to pay attention, The Irish Times.
[Editorial] The Irish Times. Available at:
https://www.irishtimes.com/opinion/editorial/the-irish-times-view-on-the-place-of-poetry-how-to-pay-attention-1.4708371
(Accessed: December 1, 2022).
Appendix 1
Full Survey Results
Section9- Bibliography
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Irish Tech News (2022) This year has seen a 50%
rise in the penetration of VR headsets, Irish Tech News. Available
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Narsaria, A. (2022) Why is poetry difficult to
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(Accessed: December 30, 2022).
Badics, I. et al. (2022) Interactive
exhibitions and museum technology by Garamantis , Garamantis.
Available at:
https://www.garamantis.com/en/application-area/museum-and-exhibition/
(Accessed: November 29, 2022).
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Irish Museums Association (2022) Record €130m
funding for Arts Council retained for a further year , Irish Museums
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(Accessed: December 2, 2022).
McGuire, P. (2020) It's 2020, so where's our
virtual and augmented learning?, The Irish Times. The Irish Times.
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(Accessed: November 30, 2022).
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Baker, T. (2022) How much is a VR headset?, gamesradar.
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Norah , J. (2020) How museums are funded &
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WATCH-Writers Artists and their Copy right Holders-
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