For this week, I continued my work on my blender doughnut, exploring more of the features that the software provides. I first used the geometry nodes to add sprinkles on the icing surface of my doughnut. I did this by creating a cylinder mesh, downsizing and altering it's shape to resemble a single sprinkle. I then used this as the base object for my geometry nodes to copy all over the icing's surface. Tools such as the weight paint or the poission disk, allowed me to control the location and density of the sprinkles. I was even able to randomize the position of each sprinkle using the random node. After I was satisfied with the doughnut's overall look , I then made of few more sprinkle shapes, inserted them as a group in the geometry nodes and the applied a randomized colour for all of them. This gave the sprinkles a more realistic look. As a last touch, I also added a few sprinkle balls by manually duplicating and placing spherical meshes around the doughnuts surface. Sp...